Sep 25, 2014

0 notes

updated bash packages for debian etch

I couldn’t find any updated bash packages for debian etch. Really you should upgrade to a modern version of an operating system, and even more so you should not download random binary packages from random websites, but in case you are inclined to ignore sensible advice, I’ve produced some patched versions of bash for you (i386 only):

Enjoy, I guess.

Sep 5, 2014

758 notes
maptitude1:


Victoria Peak (Hong Kong) carved onto duct tape by Takahiro Iwasaki.

maptitude1:

Victoria Peak (Hong Kong) carved onto duct tape by Takahiro Iwasaki.

(via fuckyeahcartography)

Aug 17, 2014

0 notes
One of the benefits of receiving an RFID-enabled “Trusted Traveler" card from the DHS is that they also send you an RFID-blocking sleeve to “protect your privacy.”

One of the benefits of receiving an RFID-enabled “Trusted Traveler" card from the DHS is that they also send you an RFID-blocking sleeve to “protect your privacy.”

Aug 17, 2014

6 notes

Meetup's login is insecure

httpshaming:

Get it together, Meetup!

Agreed.

Jun 21, 2014

0 notes
I met Jón Gnarr at the Strand the other day! This is the closest this Tumblr will probably ever come to the “selfie with a celebrity” genre.

I met Jón Gnarr at the Strand the other day! This is the closest this Tumblr will probably ever come to the “selfie with a celebrity” genre.

May 18, 2014

0 notes
Monument Valley is as beautiful as everyone says it is, but it has me thinking about UI.

A certain amount of the player’s time when playing Monument Valley is spent not solving the puzzles intended in the game but simply searching for the on-screen elements with which one can interact at all. Of course this is a game—explicitly designed to be a puzzle!—so this is perhaps acceptable.

But when designing apps which we want to be useful, and not puzzles, we have to be careful. Sometimes, the most beautiful apps can actually be harder to use than uglier ones—precisely because their amazing UI is nonstandard, unobtrusive, and confusing. The right balance between beauty and utility can be hard to strike.

Monument Valley is as beautiful as everyone says it is, but it has me thinking about UI.

A certain amount of the player’s time when playing Monument Valley is spent not solving the puzzles intended in the game but simply searching for the on-screen elements with which one can interact at all. Of course this is a game—explicitly designed to be a puzzle!—so this is perhaps acceptable.

But when designing apps which we want to be useful, and not puzzles, we have to be careful. Sometimes, the most beautiful apps can actually be harder to use than uglier ones—precisely because their amazing UI is nonstandard, unobtrusive, and confusing. The right balance between beauty and utility can be hard to strike.

May 9, 2014

0 notes
The racist part is…the utter defiance with which people refuse to see the parallels between Apple, a company that uses identity-based marketing to sell electronics at very high margins, and Beats, a company that uses identity-based marketing to sell electronics at very high margins.
May 1, 2014

0 notes

Breaking Spaces are Broken on Android

I’m very sad to learn that Android treats most of the fancy Unicode space characters (e.g., U+2003 EM SPACE) as non-breaking spaces. This is incorrect and is preventing me from doing what I want to do, alas.

Apr 21, 2014

0 notes

It’s almost never interesting to hear Android developers talk about how difficult platform fragmentation might make things (answer: slightly difficult, but not exceptionally so), but it’s always really really boring to hear people with little to no experience on the platform do so.

Apr 15, 2014

0 notes

A note on Amtrak

For the record: there are exactly two ways in which Amtrak is better than the major Western European railways:

  1. power outlets on the trains

  2. better-working e-ticketing

That is all.

Navigate
« To the past Page 1 of 17
About
This is a tumblr. I don't know what it is for. Subscribe via RSS.